Imperial Upgrades

Admiral Chiraneau

8: Squadrons that you activate can move even if they are engaged. When an engaged squadron moves in this way, treat it as having a printed speed of 2.

Admiral Konstantine

At the start of each Status Phase, you may choose any number of enemy ships at distance 1-5 of at least 2 friendly non-flotilla ships, 1 of which must be of medium or larger size class. For each chosen ship, you may discard 1 7 token from it or increase or decrease its speed by 1 to a minimum speed 1.

Admiral Montferrat

While defending against a ship, if your speed is 3 or higher, the attack is treated as obstructed.

After you execute a maneuver, if you overlapped a ship, discard this card.

Admiral Motti

The hull value of each friendly ship is increased according to its size class:

Small ship: 1.
Medium ship: 2.
Large ship: 3.

Admiral Ozzel

During each friendly ship's Determine Course step, it may change its speed by 1.

Admiral Ozzel (Officer)

At the start of the first round, you may execute a speed-1 maneuver.

Admiral Piett

When a friendly ship spends only a command token to resolve a command, you may exhaust this card. If you do, that ship resolves that command as if it had spent a dial of the same type instead.

Admiral Screed

Once per activation, while a friendly ship is attacking, it may spend 1 die to change a die to a face with a T icon.

Admiral Sloane

While a friendly squadron without Rogue is attacking, it may spend 1 die with an U icon to choose and spend 1 of the defender's defense tokens. While attacking a ship, it may also reroll 1 die with a T icon.

Admiral Titus

At the start of the first round, you may change 1 enemy ship's speed by 1.

Advanced Projectors

When you resolve the 2 token effect, you can choose more than 1 hull zone to suffer damage, which may include a nonadjacent hull zone.

Advanced Transponder Net

Modification.

Friendly Heavy squadrons at distance 1-2 prevent engaged squadrons from attacking ships.

Agent Kallus

While attacking a unique squadron, add 1 die of any color to your attack pool.

All Fighters, Follow Me!

At the start of the Ship Phase, you may discard this card or spend a 8 token. If you do, until the end of the round, the speed of each squadron that a friendly ship activates is increased by 1, to a maximum of 5, until the end of that squadron's activation.

Annihilator

While attacking a squadron, you may reroll 1 attack die.

Assault Concussion Missiles

Black T: Exhaust this card. Each hull zone adjacent to the defending hull zone suffers 1 damage.

Assault Proton Torpedoes

Black T: Exhaust this card to deal 1 faceup damage card to the defender.

Auxiliary Shields Team

0: You may treat the maximum shield values of your right and left hull zones as increased by 1 when you recover or move shields to those zones. If you do, the number of shields in those zones cannot exceed a maximum of "4".

Avenger

While attacking, you may exhaust this card. If you do, the defender cannot spend more than 1 exhausted defense token during this attack.

Boarding Engineers

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Look at its face down damage cards and flip a number of them faceup up to your engineering value (one at a time).

Boarding Troopers

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Choose and spend a number of its defense tokens up to your squadron value.

Bomber Command Center

While a friendly squadron with Bomber at distance 1-5 is attacking a ship, it may reroll 1 die.

A squadron cannot resolve more than 1 "Bomber Command Center" card per attack.

Boosted Comms

8: You can activate friendly squadrons at close-long range (instead of close-medium).

Captain Brunson

While defending at distance 1-2 of an obstacle, during the Spend Defense Tokens step, you may exhaust this card to choose and cancel 1 attack die.

Captain Needa

At the start of the first round, you may replace 1 of your defense tokens with an 4 defense token.

Cataclysm

After the start of the Ship Phase, you may spend 1 9 token to place your targeting token within your special firing arc within the range specified by one of your IGNITION keywords.

Centicore

When another friendly ship resolves a 8 command, up to 2 of the squadrons it activates can be at close-medium range of you.

Chart Officer

After you execute a maneuver, if you overlapped an obstacle, you may discard this card instead of resolving the effects of overlapping that obstacle.

Chimaera

You gain 1 M icon in your upgrade bar. You cannot equip this card if you have a M icon in your upgrade bar. At the start of the Command Phase, you may discard 1 M upgrade card you have equipped and replace it with another M upgrade card.

Cluster Bombs

After a squadron performs an attack against you, even if you are destroyed, you may discard this card to roll 4 blue dice. That squadron suffers 1 damage for each S or T rolled.

Commandant Aresko

When another friendly ship at distance 1-3 reveals a command, you may exhaust this card to gain 1 command token of the same type.

Commander Beck

During your activation, you may resolve a command as if you had spent a command token. If you do, gain 1 raid token of the matching type.

You may resolve this effect twice per activation.

Commander Gherant

While you are defending, the attacker cannot resolve critical effects. After you perform an attack against a ship, discard this card.

Commander Vanto

After you resolve the first command during your activation, you may exhaust this card to gain 1 command token of any type.

Commander Woldar

While a friendly, non-Swarm squadron at distance 1-3 is attacking a squadron, it may reroll 1 die of any color.

Comms Net

After the Reveal Command Dial Step, you may discard 1 command token from this ship to assign a matching token to another friendly ship at distance 1-5.

Corrupter

8: The speed of each squadron with

e BOMBER

you activate is increased by 1 until the end of its activation.

Corvus

After deploying fleets you may redeploy this ship within your deployment zone.

Damage Control Officer

When you resolve the 5 defense effect, you can prevent the attacker from resolving any critical effects.

Darth Vader

While a friendly ship is attacking a ship, it may spend 1 defense token to reroll any number of dice in its attack pool.

Darth Vader (Boarding Team)

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Choose and discard 1 non-B upgrade card equipped to that ship.

Darth Vader (Officer)

While a friendly ship at distance 1-5 is attacking a ship, it may discard 1 of its B or C cards (other than Darth Vader) to reroll any number of dice in its attack pool.

Defense Liaison

Before you reveal a command, you may spend 1 command token to change that command to a 7 or 0 command.

Demolisher

During your Attack step, you can perform only 1 attack.

You can perform 1 of your attacks after you execute your first maneuver during your activation.

Devastator

Once per round, while attacking from your front hull zone, you may add 1 blue die to your attack pool for each of your discarded defense tokens.

Director Isard

When you reveal a command, you may look at all command dials assigned to 1 enemy ship.

Director Krennic

9: While attacking at medium-long range, if you spent a 9 dial, you may also reroll any number of red dice in your attack pool. If you spent a 9 token, you may also reroll up to 2 red dice in your attack pool.

Disposable Capacitors

Small or medium ship only.

When you activate, you may discard this card. If you do, the blue dice in your battery armament can be used while attacking ships at close-long range until the end of the round.

Dominator

While attacking at close-medium range, you may spend up to 2 shields from any of your hull zones to add the same number of blue dice to your attack pool.

Dual Turbolaser Turrets

Modification.

While attacking, you may exhaust this card to add 1 red die to your attack pool. If you do, choose and cancel 1 die.

Early Warning System

At the start of each Ship Phase, you may choose 1 of your hull zones and mark it with a chaff token. Until the end of the round, while a ship or squadron is attacking that hull zone, the attack is obstructed. After the Status Phase, remove that chaff token.

Eclipse

When an enemy ship overlaps you, the enemy ship suffers a faceup damage card instead of a facedown damage card.

Electronic Countermeasures

While defending, you may exhaust this card to spend 1 defense token that your opponent targeted with an U result.

Emperor Palpatine

After deploying fleets, place 1 defense token of each type on this card. At the start of each Ship Phase, you may discard 1 of those tokens. If you do, until the end of the round, if an enemy ship or squadron spends a matching token during its Spend Defense tokens step, discard that token.

Emperor Palpatine (Officer)

When an enemy ship or unique squadron declares you as the target of an attack, it must spend 1 of its defense tokens (if able).

Engineering Captain

Before you reveal a command, you may change that command to a 0 command.

Engineering Team

0: Gain 1 additional engineering point.

Engine Techs

7: After you execute a maneuver in which you did not overlap a ship, you may exhaust this card to execute a speed-1 maneuver.

Enhanced Armament

Modification.

The battery armaments for your left and right hull zones are increased by 1 red die.

Entrapment Formation!

At the start of the Ship Phase, you may discard this card or spend a 7 token. If you do, until the end of the round, each friendly ship may change its speed by 1 during its Determine Course step.

Executor

You can be assigned any number of command tokens of any types, instead of a number of command tokens equal to your command value.

Expanded Hangar Bay

Your squadron value is increased by 1.

Expanded Launchers

Modification.

The battery armament for your front hull zone is increased by 2 black dice.

Expert Shield Tech

While defending, during the Spend Defense Tokens step, when you spend a 2 defense token you may reduce the total damage from the attack by 1 instead of resolving that token's effect.

External Racks

While attacking at close range, you may discard this card to add 2 black dice to your attack pool.

Fighter Coordination Team

After you execute a maneuver, you may select a number of unengaged friendly squadrons up to your squadron value at close-medium range. Those squadrons may move up to distance 1.

Fire Control Team

During the Resolve Damage Step, you may exhaust this card to resolve 1 additional critical effect. You cannot resolve the same critical effect twice.

Flag Bridge

Medium or large ship only.
Flagship only.
Modification.

You gain 1 M icon in your upgrade bar.

You cannot spend a command token to resolve a M card's effect.

Flechette Torpedoes

While attacking a squadron, you may spend 1 black die with a T icon to toggle its activation slider to the activated side.

Flight Commander

During your activation, you can resolve your 8 command after you execute a maneuver.

Flight Controllers

8: The anti-squadron armament of each squadron that you activate is increased by 1 blue die until the end of its activation.

G7-X Grav Well Projector

Before deploying fleets, place 1 grav well token anywhere in the play area.

When a ship deploys at distance 1-3 of a grav well token, its speed dial must be set to 0.

G-8 Experimental Projector

Before an enemy ship at distance 1-5 resolves the Determine Course step, you may exhaust this card to temporarily reduce its speed by 1 to a minimum of speed 0 until the end of the maneuver.

General Romodi

While a friendly ship is attacking a ship, if the attack is obstructed by a ship or obstacle, the attacker does not remove a die (even if the attack is also obstructed by a card effect), and may add 1 red die to the attack pool.

General Tagge

After deploying fleets, place 2 non-consecutive round tokens on this card. At the start of the Ship Phase during each round matching 1 of those tokens, each friendly ship may recover 1 of its discarded defense tokens.

Governor Pryce

Medium or large ship only.

After deploying fleets, you may place 1 round token on this card. If you do, during the round matching that round token, you must activate at the end of the Ship Phase (after all other ships have activated).

Grand Admiral Thrawn

Choose command dials for this card after deploying fleets.

At the start of each Ship Phase, you may reveal and discard 1 dial from this card. If you do, until the end of the round, when each friendly ship activates, it gains 1 additional dial matching that discarded dial.

Grand Moff Tarkin

At the start of each Ship Phase, you may choose 1 command. Each friendly ship gains a command token matching that command.

Grav Shift Reroute

Before deploying fleets, place 1 grav shift token anywhere in the play area.

After deploying fleets, you may move each obstacle at distance 1-3 of that token to within distance 2 of that obstacle's current location. Obstacles cannot overlap tokens, obstacles, or ships.

Gunnery Chief Varnillian

After you deploy, place 1 red die set to a blank face on this card. If you are the second player, set it to any face instead.

While attacking a ship, you may spend 1 die from the attack pool to exchange it with the die on this card. Both dice remain set to their current faces.

Gunnery Team

9: The next attack you perform this activation can be performed from this hull zone.

Each of your hull zones cannot target the same ship or squadron more than once during your activation.

H9 Turbolasers

Modification.

While attacking, you may change 1 die face with a S or T icon to a face with an U icon.

Hand of Justice

Before you reveal a command, you may exhaust this card to choose another friendly ship at distance 1-5 and ready 1 of its defense tokens.

Hardened Bulkheads

Large ship only.

When you overlap a ship of a smaller size class (or are overlapped by a ship of a smaller size class), deal 1 fewer facedown damage card to your ship.

Harrow

You gain 1 additional J icon in your upgrade bar.

When you execute a speed-1 maneuver, during your Determine Course step, you may change your first yaw value to "II" until the end of your activation.

Heavy Fire Zone

While attacking a squadron, before you gather dice, if the defender is not engaged with a friendly squadron, you may replace all of the blue dice in your anti-squadron armament with red dice.

Heavy Ion Emplacements

Blue T: You may exhaust this card. The defending hull zone and each adjacent hull zone loses 1 shield.

Heavy Turbolaser Turrets

While attacking, the 3 defense effect cannot reduce the damage total by more than 1 unless it is the only defense token spent by the defender during the attack.

High-Capacity Ion Turbines

Modification.

The battery armaments for your left and right hull zones are increased by 1 blue die.

Hondo Ohnaka

At the start of the Ship Phase, you may discard this card to choose 2 different command tokens and place them on 2 different ships. Then your opponent chooses 2 different command tokens you did not choose and places them on 2 different ships.

Iden Versio

When you resolve the 4 defense effect, you can cancel 1 die at close range or distance 1.

8: You may discard this card to choose 1 enemy ship at close range. That ship gains 1 raid token of your choice.

Impetuous

At the end of your Attack Step, choose 1 of your hull zones. You may perform an attack against 1 enemy squadron from that hull zone, even if you have already attacked from that zone this round.

Insidious

The black dice in your battery armament can be used at medium range. This effect applies only while attacking the rear hull zone of a ship.

Instigator

Enemy squadrons at distance 1 are treated as if they are engaged by 2 additional squadrons, even if they are not currently engaged.

Instructor Goran

While a friendly, non-Heavy squadron is at distance 1-2, it has Counter 1 or increases its Counter value by 1.

Intel Officer

While attacking, after you roll your attack pool, you may exhaust this card to choose 1 defense token. If that defense token is spent during this attack, discard that token.

Intensify Firepower!

At the start of the Ship Phase, you may discard this card or spend a 9 token. If you do, until the end of the round, while each friendly ship is attacking a ship, it may change 1 die to a face with 1 S icon and no other icons.

Interdictor

When a ship activates, you may exhaust this card to ready 1 other upgrade card equipped to this ship.

Ion Cannon Batteries

Blue T: Choose and discard 1 command token from the defender. If the defender does not have any command tokens, the defending hull zone loses 1 shield instead.

Jamming Field

While a squadron at distance 1–2 is attacking a squadron or defending against a squadron, the attack must be treated as obstructed.

Leading Shots

While attacking, you may spend 1 blue die to reroll any number of dice in your attack pool.

Linked Turbolaser Towers

While attacking, you may reroll 1 red die in your attack pool.

While attacking the first squadron during your activation, you may add 2 dice of any color to your attack pool. If you do, you cannot declare additional squadron targets for this attack.

Lira Wessex

When you are dealt a faceup damage card, you may spend 1 0 token to flip that card facedown (without resolving its effect).

Local Fire Control

After you deploy, you must replace 1 of your defense tokens with a 6 defense token.

Medical Team

Before you are dealt a faceup damage card with the CREW trait, you may discard this card to discard that damage card.

Minister Tua

You gain an additional H icon in your upgrade bar.

You cannot equip this card to a medium or large ship with a H icon in its upgrade bar.

Moff Jerjerrod

During a friendly ship's Determine Course step, it may suffer 1 damage to change the first yaw value of its current speed to "II" until the end of its activation.

MS-1 Ion Cannons

Blue T: Choose and exhaust 1 of the defender's upgrade cards.

Navigation Officer

Before you reveal a command, you may change that command to a 7 command.

Nav Team

7: Your 7 tokens can either change your speed or increase 1 yaw value by 1.

NK-7 Ion Cannons

Blue T: Exhaust this card to force the defender to choose and discard 1 of his defense tokens.

Orbital Bombardment Particle Cannons

Modification.

Ignition [Long]

Ignition, Red T: Each other ship at distance 1 of the defender suffers 2 damage, and each squadron at distance 1 of the defender suffers 1 damage.

Ordnance Experts

While attacking, you may reroll up to 2 black dice.

Ordnance Pods

Medium or large ship only.

At the end of your Attack Step, you may exhaust this card and choose 1 of your hull zones. Then perform an attack from that hull zone with an anti-squadron armament of 1 black die, even if you have already attacked from that zone this round.

Overload Pulse

Blue T: Exhaust all of the defender's defense tokens.

Phylon Q7 Tractor Beams

Modification.

When you activate, you may exhaust this card to choose 1 enemy ship of your size class or smaller at distance 1-5. That ship must spend a 7 token or reduce its speed by 1 to a minimum of 1.

Point Defense Reroute

While attacking a squadron at close range, you may reroll your T icons.

Projection Experts

0: You may spend up to 2 engineering points to move that many shields from your ship to a friendly ship at distance 1 - 5.

Proximity Mines

Before deploying fleets, you may discard this card to place a number of proximity mine tokens equal to half your engineering value, rounded down. You may place these tokens anywhere in the play area beyond distance 5 of enemy ships (and distance 1 of each other).

Pursuant

When you reveal a command other than a 8 command, you may discard this card to resolve a 8. Treat this command as if you spent a 8 dial.

Quad Battery Turrets

Modification.

While attacking a ship with a higher speed than yours, you may add 1 blue die to your attack pool.

Quad Laser Turrets

While defending at distance 1, if the attacker is a squadron, you have Counter 1.

Quad Turbolaser Cannons

Modification.

While attacking, if at least 1 red die face has an U icon, add 1 red die set to the U icon to your attack pool.

Rakehell

7: While executing a 0-speed maneuver, you can resolve clicks of yaw at the speed-0 joint, and are treated as having a yaw value of "I" for that maneuver.

Rapid Launch Bays

Before deploying fleets, you may set aside a number of friendly squadrons up to your squadron value next to your ship card.

8: For each squadron you would activate with this command, you may instead place 1 of your set-aside squadrons within distance 1. It cannot move this activation.

Rapid Reload

Modification.

The battery armaments for your left and right hull zones are increased by 1 black die.

Ravager

9: Your 9 tokens can either reroll 1 attack die or add 1 die to your attack pool. If you add a die, that die must be of a color already in your attack pool.

Redundant Shields

Modification.

At the start of each Status Phase, you may recover 1 shield.

Reeva Demesne

After you are declared as the target of an attack, if the defending hull zone has at least 1 shield remaining, you may exhaust this card to ready 1 defense token.

Reinforced Blast Doors

At the start of the Ship Phase, you may discard this card to discard up to 3 of your facedown damage cards.

Relentless

The total number of command dials that must be assigned to your ship during the Command Phase is reduced by 1.

Repair Crews

0: Instead of spending engineering points, you may discard 1 damage card from 1 friendly ship at distance 1-2.

Reserve Hangar Deck

When a non-unique squadron with Swarm at distance 1-5 is destroyed, you may discard this card. If you do, you may set that squadron's hull points to "2" and place that squadron, unengaged, at distance 1 with its activation slider toggled to the activated side.

Ruthless Strategists

After attacking a squadron, you may deal 1 damage to a friendly squadron engaged with the defender. If you do, the defender suffers 1 damage.

Sensor Team

While attacking, you may exhaust this card and spend 1 die to change 1 of your dice to a face with an U icon.

Seventh Fleet Star Destroyer

"Star Destroyer" only.

While defending against an attack that targets your front hull zone, before you suffer damage, you may choose and exhaust a copy of this card on another friendly ship at distance 1-4 to reduce the total damage by 1.

Shields to Maximum!

At the start of the Ship Phase, you may discard this card or spend a 0 token. If you do, until the end of the round, before a friendly ship reveals a command, it may recover 1 shield.

Skilled First Officer

Before you reveal a command, you may discard this card to discard your top command dial.

Slaved Turrets

Modification.

You cannot attack more than once per round.

While attacking a ship, add 1 red die to your attack pool.

Slicer Tools

This card begins the game exhausted.

After you execute a maneuver, you may exhaust this card to choose an enemy ship at distance 1-3. You may choose a new command on its top command dial.

Sovereign

At the start of Ship Phase, you may exhaust this card to discard 1 command token from up to 3 friendly ships at distance 1-5. If you do, each of those ships may gain 1 command token of any type.

Spinal Armament

Modification.

The battery armaments for your front and rear hull zones are increased by 1 red die.

Squall

When you activate, you may choose up to 3 unengaged, friendly squadrons at close-medium range. Those squadrons may move up to distance 2. If they do, they cannot end their movement engaged.

Strategic Advisor

Large ship only.

When it is your turn to activate, you may exhaust this card to pass your turn (your opponent activates a ship instead).

Stronghold

While a friendly squadron with

f SWARM

at distance 1-2 is defending, the attack is treated as obstructed.

Sunder

Blue or Black T: You may discard this card to choose and discard 1 G, H, F, E, or D upgrade card equipped to the defender.

Superheavy Composite Beam Turbolasers

Modification.

Ignition [Medium]

Ignition, Red T: The defender suffers 1 damage. This occurs once for each red or blue T icon in the pool.

Support Officer

At the start of the Command Phase, you may discard this card to discard all of your command dials.

Suppressor

After an enemy ship ends its activation, if it is at distance 1-3, you may choose and exhaust 1 of its defense tokens.

SW-7 Ion Batteries

While attacking a ship, each of your unspent blue U icons adds 1 damage to the damage total.

Tactical Expert

Before you reveal a command, you may change that command to a 9 command.

Take Evasive Action!

At the start of the Ship Phase, you may discard this card or spend a 7 token. If you do, until the end of the round, each friendly ship may increase the last yaw value of its current speed by 1 during its Determine Course step.

Targeting Scrambler

While a friendly ship at distance 1-3 is defending at close range, during the Spend Defense Tokens step, you may exhaust this card to force the attacker to reroll up to 4 dice of your choice.

Taskmaster Grint

Choose the command token for this card after deploying fleets.

When you reveal a command matching the token on this card, you may gain 1 matching command token without spending the command dial.

The Grand Inquisitor

When an enemy ship at distance 1-5 changes its speed, you may exhaust this card to increase or decrease your speed by 1.

Turbolaser Reroute Circuits

While attacking, you may exhaust this card and spend 1 4 defense token to change 1 red die to a face with a T icon or 2 S icons.

Vector

8: The speed of each squadron without

h HEAVY

you activate is increased by 1, to a maximum of 5, until the end of its activation.

Veteran Captain

When you reveal a command, you may discard this card to gain 1 command token of your choice.

Veteran Gunners

While attacking, you may exhaust this card to reroll all dice in your attack pool.

Warlord

While attacking, you may change 1 die face with an U icon to a face with a S icon.

Weapons Battery Techs

While attacking a ship, you may change 1 die face with an U icon to a face with a T icon.

Weapons Liaison

Before you reveal a command, you may spend 1 command token to change that command to a 9 or 8 command.

Wide-Area Barrage

Black T: If the defender is a ship, choose 1 other ship or squadron at close range of the defender. That ship or squadron suffers damage equal to half of the total number of black S icons in your attack pool, rounded up.

Wing Commander

Before you reveal a command, you may change that command to a 8 command.

Wulff Yularen

When you spend a command token, you may exhaust this card to gain 1 command token of the same type.

XI7 Turbolasers

While attacking, if the defender spends a 2 token, it cannot suffer more than 1 damage on each hull zone other than the defending hull zone when it resolves the 2 defense effect.

XX-9 Turbolasers

T: The first 2 damage cards dealt to the defender by this attack are dealt faceup.