Rebel Upgrades

Adar Tallon

After you resolve a 8 command, exhaust this card to toggle the activation slider of 1 squadron activated with that command.

Admiral Ackbar

Before a friendly ship's Attack step, it may choose to attack from only its left and right hull zones this round. If it does, it may add 2 red dice to its attack pool while attacking a ship.

Admiral Raddus

Before deploying fleets, you may set aside 1 other friendly ship with a command value of 3 or less. At the start of any round, you may deploy that ship at distance 1-2 of you. That ship cannot be deployed overlapping squadrons and cannot be the first ship to activate that round.

Admonition

While defending, during the Spend Defense Tokens step, you may discard a readied defense token to cancel 1 attack die.

Advanced Projectors

When you resolve the 2 token effect, you can choose more than 1 hull zone to suffer damage, which may include a nonadjacent hull zone.

Advanced Transponder Net

Modification.

Friendly Heavy squadrons at distance 1-2 prevent engaged squadrons from attacking ships.

Ahsoka Tano

During the activation of a friendly ship at distance 1-5, you may exhaust this card to discard 1 command token from that ship. If you do, that ship may gain 1 command token of any type.

All Fighters, Follow Me!

At the start of the Ship Phase, you may discard this card or spend a 8 token. If you do, until the end of the round, the speed of each squadron that a friendly ship activates is increased by 1, to a maximum of 5, until the end of that squadron's activation.

Amity

Mark I only.

After you deploy, gain 1 4 defense token.

When an enemy ship overlaps you, you may deal 1 additional face down damage card to both ships.

Aspiration

When you deploy this ship, you may move shields to up to 2 of your hull zones from your other hull zones. If you do, the number of shields in a zone cannot exceed a maximum of "6". You cannot recover shields while any zone is greater than its maximum shield value.

Assault Concussion Missiles

Black T: Exhaust this card. Each hull zone adjacent to the defending hull zone suffers 1 damage.

Assault Proton Torpedoes

Black T: Exhaust this card to deal 1 faceup damage card to the defender.

Auxiliary Shields Team

0: You may treat the maximum shield values of your right and left hull zones as increased by 1 when you recover or move shields to those zones. If you do, the number of shields in those zones cannot exceed a maximum of "4".

Bail Organa

Medium or large ship only.

After deploying fleets, you may place 1 round token on this card. At the start of the Ship Phase of the round matching that round token, if you are the second player you must activate, if you are the first player, you may gain up to 2 command tokens of your choice.

Boarding Engineers

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Look at its face down damage cards and flip a number of them faceup up to your engineering value (one at a time).

Boarding Troopers

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Choose and spend a number of its defense tokens up to your squadron value.

Bomber Command Center

While a friendly squadron with Bomber at distance 1-5 is attacking a ship, it may reroll 1 die.

A squadron cannot resolve more than 1 "Bomber Command Center" card per attack.

Boosted Comms

8: You can activate friendly squadrons at close-long range (instead of close-medium).

Bright Hope

While defending against an attack that does not target your rear hull zone, before you suffer damage reduce the total damage by 1.

Caitken and Shollan

While attacking, you may exhaust this card to reroll any number of dice of 1 color.

Captain Rex

8: You may choose 1 enemy ship at close range. That ship gains 1 raid token of your choice.

While you are at distance 1-3 of an enemy ship, that ship can discard only 1 raid token of any type when it discards a command dial.

Cham Syndulla

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. If you do, you may choose a new command for each command dial assigned to that ship.

Chart Officer

After you execute a maneuver, if you overlapped an obstacle, you may discard this card instead of resolving the effects of overlapping that obstacle.

Cluster Bombs

After a squadron performs an attack against you, even if you are destroyed, you may discard this card to roll 4 blue dice. That squadron suffers 1 damage for each S or T rolled.

Commander Sato

While a friendly ship is attacking a ship at distance 1 of a friendly squadron, before rolling attack dice, the attacker may replace up to 2 dice in its attack pool with an equal number of dice of any color or colors.

Comms Net

After the Reveal Command Dial Step, you may discard 1 command token from this ship to assign a matching token to another friendly ship at distance 1-5.

Concord

Mark I only.

After you deploy, gain 1 6 defense token.

While defending, if your speed is 0, during your Spend Defense Tokens step, you can spend 1 defense token.

Damage Control Officer

When you resolve the 5 defense effect, you can prevent the attacker from resolving any critical effects.

Defense Liaison

Before you reveal a command, you may spend 1 command token to change that command to a 7 or 0 command.

Defiance

While attacking a ship that has already activated this round, add 1 die of any color to your attack pool.

Disposable Capacitors

Small or medium ship only.

When you activate, you may discard this card. If you do, the blue dice in your battery armament can be used while attacking ships at close-long range until the end of the round.

Dodonna's Pride

Blue T: Cancel all attack dice to deal 1 faceup damage card to the defender.

Dual Turbolaser Turrets

Modification.

While attacking, you may exhaust this card to add 1 red die to your attack pool. If you do, choose and cancel 1 die.

Early Warning System

At the start of each Ship Phase, you may choose 1 of your hull zones and mark it with a chaff token. Until the end of the round, while a ship or squadron is attacking that hull zone, the attack is obstructed. After the Status Phase, remove that chaff token.

Electronic Countermeasures

While defending, you may exhaust this card to spend 1 defense token that your opponent targeted with an U result.

Endeavor

At the start of the first round, gain 1 5 defense token.

Engineering Captain

Before you reveal a command, you may change that command to a 0 command.

Engineering Team

0: Gain 1 additional engineering point.

Engine Techs

7: After you execute a maneuver in which you did not overlap a ship, you may exhaust this card to execute a speed-1 maneuver.

Enhanced Armament

Modification.

The battery armaments for your left and right hull zones are increased by 1 red die.

Entrapment Formation!

At the start of the Ship Phase, you may discard this card or spend a 7 token. If you do, until the end of the round, each friendly ship may change its speed by 1 during its Determine Course step.

Expanded Hangar Bay

Your squadron value is increased by 1.

Expanded Launchers

Modification.

The battery armament for your front hull zone is increased by 2 black dice.

Expert Shield Tech

While defending, during the Spend Defense Tokens step, when you spend a 2 defense token you may reduce the total damage from the attack by 1 instead of resolving that token's effect.

External Racks

While attacking at close range, you may discard this card to add 2 black dice to your attack pool.

Ezra Bridger

When you reveal a command, you may discard this card to move 1 obstacle at distance 1-2 so that it is within distance 1-2 of its current location.

Fighter Coordination Team

After you execute a maneuver, you may select a number of unengaged friendly squadrons up to your squadron value at close-medium range. Those squadrons may move up to distance 1.

Fire Control Team

During the Resolve Damage Step, you may exhaust this card to resolve 1 additional critical effect. You cannot resolve the same critical effect twice.

Flag Bridge

Medium or large ship only.
Flagship only.
Modification.

You gain 1 M icon in your upgrade bar.

You cannot spend a command token to resolve a M card's effect.

Flechette Torpedoes

While attacking a squadron, you may spend 1 black die with a T icon to toggle its activation slider to the activated side.

Flight Commander

During your activation, you can resolve your 8 command after you execute a maneuver.

Flight Controllers

8: The anti-squadron armament of each squadron that you activate is increased by 1 blue die until the end of its activation.

Foresight

When you resolve the 4 defense effect, you can affect 1 additional die.

When you resolve the 2 defense effect, you can choose 1 additional adjacent hull zone to suffer damage.

G7-X Grav Well Projector

Before deploying fleets, place 1 grav well token anywhere in the play area.

When a ship deploys at distance 1-3 of a grav well token, its speed dial must be set to 0.

G-8 Experimental Projector

Before an enemy ship at distance 1-5 resolves the Determine Course step, you may exhaust this card to temporarily reduce its speed by 1 to a minimum of speed 0 until the end of the maneuver.

Gallant Haven

Before a friendly squadron at distance 1 suffers damage from an attack, reduce the total damage by 1, to a minimum of 1.

Garel's Honor

When you overlap an enemy ship, the enemy ship suffers a faceup damage card instead of a facedown damage card.

Garm Bel Iblis

After deploying fleets, place 2 non-consecutive round tokens on this card. At the start of the Ship Phase during each round matching 1 of those tokens, each friendly ship may gain a number of command tokens equal to its command value.

General Cracken

While a friendly small or medium ship is defending against a ship, if the defender is at speed 3 or higher, the attack is treated as obstructed.

General Dodonna

Before an enemy ship is dealt a faceup damage card, look at the top 4 cards of the damage deck, place 1 on top of the deck and discard the others.

General Draven

While attacking a squadron with Counter or Intel,

add 1 die of any color to your attack pool.

General Madine

When a friendly ship resolves a 7 command, if it spent a 7 dial it may increase 1 additional yaw value by 1. If it spent a 7 token, it may either change its speed or increase 1 yaw value by 1.

General Rieekan

Once per round, when a friendly ship or friendly unique squadron is destroyed, it remains in the play area and is treated as if it was not destroyed until the end of the Status Phase.

Grav Shift Reroute

Before deploying fleets, place 1 grav shift token anywhere in the play area.

After deploying fleets, you may move each obstacle at distance 1-3 of that token to within distance 2 of that obstacle's current location. Obstacles cannot overlap tokens, obstacles, or ships.

Gunnery Team

9: The next attack you perform this activation can be performed from this hull zone.

Each of your hull zones cannot target the same ship or squadron more than once during your activation.

H9 Turbolasers

Modification.

While attacking, you may change 1 die face with a S or T icon to a face with an U icon.

Hardened Bulkheads

Large ship only.

When you overlap a ship of a smaller size class (or are overlapped by a ship of a smaller size class), deal 1 fewer facedown damage card to your ship.

Heavy Fire Zone

While attacking a squadron, before you gather dice, if the defender is not engaged with a friendly squadron, you may replace all of the blue dice in your anti-squadron armament with red dice.

Heavy Ion Emplacements

Blue T: You may exhaust this card. The defending hull zone and each adjacent hull zone loses 1 shield.

Heavy Turbolaser Turrets

While attacking, the 3 defense effect cannot reduce the damage total by more than 1 unless it is the only defense token spent by the defender during the attack.

High-Capacity Ion Turbines

Modification.

The battery armaments for your left and right hull zones are increased by 1 blue die.

Home One

While another friendly ship at distance 1-5 is attacking, it may change 1 die to a face with an U icon.

Hondo Ohnaka

At the start of the Ship Phase, you may discard this card to choose 2 different command tokens and place them on 2 different ships. Then your opponent chooses 2 different command tokens you did not choose and places them on 2 different ships.

Independence

8: Each squadron you activate may increase its speed to 4 until the end of its activation. Squadrons that change speed in this way cannot attack this activation.

Intel Officer

While attacking, after you roll your attack pool, you may exhaust this card to choose 1 defense token. If that defense token is spent during this attack, discard that token.

Intensify Firepower!

At the start of the Ship Phase, you may discard this card or spend a 9 token. If you do, until the end of the round, while each friendly ship is attacking a ship, it may change 1 die to a face with 1 S icon and no other icons.

Ion Cannon Batteries

Blue T: Choose and discard 1 command token from the defender. If the defender does not have any command tokens, the defending hull zone loses 1 shield instead.

Jaina's Light

You can ignore the effects of overlapping obstacles.

Your attacks cannot be obstructed.

Jamming Field

While a squadron at distance 1–2 is attacking a squadron or defending against a squadron, the attack must be treated as obstructed.

Jyn Erso

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. If that ship has no raid tokens, it gains 2 raid tokens of your choice. If that ship has an objective token, you may also gain 1 victory token.

Kyrsta Agate

After you deploy, gain 1 non-1 defense token.

During your Spend Defense Tokens step, if your speed is not 0, you may discard 1 defense token to resolve the effect of that defense token. You cannot resolve the effect of each type of defense token more than once per attack.

Kyrsta Agate (Officer)

Red or Blue T: You may exhaust this card to ready 1 of your exhausted defense tokens.

You can resolve this critical effect during a salvo attack.

Lando Calrissian

While defending, during the Spend Defense Tokens Step, you may discard this card to force the attacker to reroll 1 or more dice of your choice.

Leading Shots

While attacking, you may spend 1 blue die to reroll any number of dice in your attack pool.

Leia Organa

When a friendly ship resolves a command by spending a command dial, if it has not resolved another command this round, it may resolve that command as if it also spent a matching command token. If it does, that ship may not resolve additional commands this round.

Leia Organa (Officer)

When you reveal a command, you may choose another friendly ship at distance 1-5 and change that ship's top command to your revealed command.

Liberator

You gain 1 additional M icon in you upgrade bar.

You cannot equip this card if you have a M icon in your upgrade bar.

You cannot spend a command token to resolve a M card's effect.

Liberty

8: If you spent a 8 token, you may activate 1 additional squadron.

Linked Turbolaser Towers

While attacking, you may reroll 1 red die in your attack pool.

While attacking the first squadron during your activation, you may add 2 dice of any color to your attack pool. If you do, you cannot declare additional squadron targets for this attack.

Local Fire Control

After you deploy, you must replace 1 of your defense tokens with a 6 defense token.

Magnite Crystal Tractor Beam Array

After the end of your activation, you may exhaust this card to choose 1 enemy ship at distance 1-5. That ship's speed is increased or decreased to match your speed.

While your speed is 0, you cannot ready this card.

Major Derlin

Before you suffer damage from an attack, you may exhaust this card to reduce the total damage by 1.

Medical Team

Before you are dealt a faceup damage card with the CREW trait, you may discard this card to discard that damage card.

Mon Calamari Exodus Fleet

"MC" only

0: You may choose and exhaust another copy of this card on a friendly ship at distance 1-4. If you do, gain 2 additional engineering points.

Mon Karren

While attacking a ship, the defender cannot spend more than 1 defense token during this attack.

Mon Mothma

When a friendly ship resolves the 4 token effect, it can cancel 1 die at medium range or reroll 1 additional die at close range or distance 1.

MS-1 Ion Cannons

Blue T: Choose and exhaust 1 of the defender's upgrade cards.

Navigation Officer

Before you reveal a command, you may change that command to a 7 command.

Nav Team

7: Your 7 tokens can either change your speed or increase 1 yaw value by 1.

NK-7 Ion Cannons

Blue T: Exhaust this card to force the defender to choose and discard 1 of his defense tokens.

Ordnance Experts

While attacking, you may reroll up to 2 black dice.

Ordnance Pods

Medium or large ship only.

At the end of your Attack Step, you may exhaust this card and choose 1 of your hull zones. Then perform an attack from that hull zone with an anti-squadron armament of 1 black die, even if you have already attacked from that zone this round.

Overload Pulse

Blue T: Exhaust all of the defender's defense tokens.

Paragon

While attacking a ship you have already attacked this round, add 1 black die to your attack pool.

Phoenix Home

You gain 1 additional C icon in your upgrade bar.

You can be assigned up to 4 command tokens instead of a number of command tokens equal to your command value.

Phylon Q7 Tractor Beams

Modification.

When you activate, you may exhaust this card to choose 1 enemy ship of your size class or smaller at distance 1-5. That ship must spend a 7 token or reduce its speed by 1 to a minimum of 1.

Point Defense Reroute

While attacking a squadron at close range, you may reroll your T icons.

Profundity

Before deploying fleets, you may set aside 1 small ship with a command value of 1.

At the start of any round, you may deploy the set-aside ship at distance 1. You may un-equip up to 1 B and 1 C upgrade cards and equip them to it (if able).

Projection Experts

0: You may spend up to 2 engineering points to move that many shields from your ship to a friendly ship at distance 1 - 5.

Proximity Mines

Before deploying fleets, you may discard this card to place a number of proximity mine tokens equal to half your engineering value, rounded down. You may place these tokens anywhere in the play area beyond distance 5 of enemy ships (and distance 1 of each other).

Quad Battery Turrets

Modification.

While attacking a ship with a higher speed than yours, you may add 1 blue die to your attack pool.

Quad Laser Turrets

While defending at distance 1, if the attacker is a squadron, you have Counter 1.

Quad Turbolaser Cannons

Modification.

While attacking, if at least 1 red die face has an U icon, add 1 red die set to the U icon to your attack pool.

Quantum Storm

7: After you execute a maneuver, you may exhaust this card to execute a 1-speed maneuver with a yaw of "-".

Rapid Launch Bays

Before deploying fleets, you may set aside a number of friendly squadrons up to your squadron value next to your ship card.

8: For each squadron you would activate with this command, you may instead place 1 of your set-aside squadrons within distance 1. It cannot move this activation.

Rapid Reload

Modification.

The battery armaments for your left and right hull zones are increased by 1 black die.

Raymus Antilles

When you reveal a command, you may gain 1 matching command token without spending the command dial.

Redemption

When a friendly ship at distance 1-5 resolves a 0 command, it gains 1 additional engineering point.

Redundant Shields

Modification.

At the start of each Status Phase, you may recover 1 shield.

Reinforced Blast Doors

At the start of the Ship Phase, you may discard this card to discard up to 3 of your facedown damage cards.

Repair Crews

0: Instead of spending engineering points, you may discard 1 damage card from 1 friendly ship at distance 1-2.

Reserve Hangar Deck

When a non-unique squadron with Swarm at distance 1-5 is destroyed, you may discard this card. If you do, you may set that squadron's hull points to "2" and place that squadron, unengaged, at distance 1 with its activation slider toggled to the activated side.

Ruthless Strategists

After attacking a squadron, you may deal 1 damage to a friendly squadron engaged with the defender. If you do, the defender suffers 1 damage.

Sabine Wren

At the start of the Ship Phase, you may discard this card to place 1 proximity mine token in the play area at distance 1-2 of an obstacle and beyond distance 3 of enemy ships.

Salvation

While attacking a ship from your front hull zone, your T icons count as 2 damage instead of 1.

Sensor Team

While attacking, you may exhaust this card and spend 1 die to change 1 of your dice to a face with an U icon.

Shields to Maximum!

At the start of the Ship Phase, you may discard this card or spend a 0 token. If you do, until the end of the round, before a friendly ship reveals a command, it may recover 1 shield.

Shriv Suurgav

When you reveal a command, you may discard a 8 dial or token and this card to choose 1 enemy ship at close range. Choose and discard 1 I, J, G, H, G, E, or D upgrade card equipped to that ship.

Skilled First Officer

Before you reveal a command, you may discard this card to discard your top command dial.

Slaved Turrets

Modification.

You cannot attack more than once per round.

While attacking a ship, add 1 red die to your attack pool.

Slicer Tools

This card begins the game exhausted.

After you execute a maneuver, you may exhaust this card to choose an enemy ship at distance 1-3. You may choose a new command on its top command dial.

Spinal Armament

Modification.

The battery armaments for your front and rear hull zones are increased by 1 red die.

Strategic Advisor

Large ship only.

When it is your turn to activate, you may exhaust this card to pass your turn (your opponent activates a ship instead).

Support Officer

At the start of the Command Phase, you may discard this card to discard all of your command dials.

SW-7 Ion Batteries

While attacking a ship, each of your unspent blue U icons adds 1 damage to the damage total.

Tactical Expert

Before you reveal a command, you may change that command to a 9 command.

Take Evasive Action!

At the start of the Ship Phase, you may discard this card or spend a 7 token. If you do, until the end of the round, each friendly ship may increase the last yaw value of its current speed by 1 during its Determine Course step.

Tantive IV

Before you gain a command token, 1 friendly ship at distance 1-5 may gain that token instead.

Targeting Scrambler

While a friendly ship at distance 1-3 is defending at close range, during the Spend Defense Tokens step, you may exhaust this card to force the attacker to reroll up to 4 dice of your choice.

Task Force Antilles

When you suffer damage from an attack, you may choose and exhaust a copy of this card on another friendly ship at distance 1-3. If you do, that ship suffers 1 of your damage instead. While this card is exhausted, you cannot spend engineering points.

Task Force Organa

While attacking, you may choose and exhaust a copy of this card on another friendly ship at distance 1-3 to reroll up to 2 attack dice. While this card is exhausted, you cannot attack ships.

Toryn Farr

While another friendly ship or squadron at distance 1-3 is attacking, it may reroll 1 blue die.

Turbolaser Reroute Circuits

While attacking, you may exhaust this card and spend 1 4 defense token to change 1 red die to a face with a T icon or 2 S icons.

Unity

After you deploy, gain 1 2 defense token.

While attacking a squadron, if the defender is engaged with a friendly squadron without the printed

h HEAVY

keyword, you may reroll 1 die.

Vanguard

You gain 1 additional I icon in your upgrade bar.

At the start of the first round, you may replace 1 of your defense tokens with a 2 defense token.

Veteran Captain

When you reveal a command, you may discard this card to gain 1 command token of your choice.

Veteran Gunners

While attacking, you may exhaust this card to reroll all dice in your attack pool.

Walex Blissex

When you activate, you may discard this card to recover 1 of your discarded defense tokens.

Weapons Battery Techs

While attacking a ship, you may change 1 die face with an U icon to a face with a T icon.

Weapons Liaison

Before you reveal a command, you may spend 1 command token to change that command to a 9 or 8 command.

Wedge Antilles

Before the end of the Squadron Phase, you may spend 1 8 token to choose up to 3 friendly, non-unique squadrons without Strategic at distance 1-5. Those squadrons gain Cloak until the end of the round.

Wide-Area Barrage

Black T: If the defender is a ship, choose 1 other ship or squadron at close range of the defender. That ship or squadron suffers damage equal to half of the total number of black S icons in your attack pool, rounded up.

Wing Commander

Before you reveal a command, you may change that command to a 8 command.

XI7 Turbolasers

While attacking, if the defender spends a 2 token, it cannot suffer more than 1 damage on each hull zone other than the defending hull zone when it resolves the 2 defense effect.

XX-9 Turbolasers

T: The first 2 damage cards dealt to the defender by this attack are dealt faceup.

Yavaris

8: Each squadron you activate can attack twice if it does not move during your activation.